
Farseer Nobundo, image from WoWHead
Gameplay hints are important, but I think it’s really one of the most important parts of this game to enjoy the background. WoW is a big world - no pun intended. It spands novel series, comic books, 3.5 games before WoW, plus all the events that happen in the MMO itself. That NPC you click on may just be a random person, or it could be a character with indepth story details and a fascinating history that helps make the game just that more enjoyable. In my Shaman of Note segments, I hope to start bringing these characters, specifically Shaman who are important to us as players. And I’m going to start with one of my favorites, one of the better documented Shaman in the game who helped bring us Alliance-favoring players the class, Farseer Nobundo.
Our story starts not long before the Planet Draenor, the home of the Orcs we play and where the Draenei skedattled to after the Burning Legion took over Argus, was shattered by another fallen Shaman, Gul’dan. Nobundo was a Draenei Vindicator, a type of Paladin who see it as their duty to not just stop evil, but bring retribution. The WoW roleplaying games have Vindicators as as prestige class, if that helps give you some context. He wasn’t the figure you see if you go to the Exodar now. He looked, well, like a Draenei Paladin. Go watch the video at the start of Burning Crusade, that was him basically. That’s a Draenei Vindicator.
When the temple of Karabor (aka The Black Temple where Illy S. hangs out now) and the first Shattrath City were going down, most of the Vindicators got scattered to the winds.
Fighting evil for all he was worth wore him down, and the fel energies that were everywhere twisted many draenei into what we now call Broken. As he deformed, his connection the Holy Light which Paladins so revere was severed, and the remaining Draenei were harsh to their fallen brothers and sisters. They drove them out (in one of the moves that can legitimately point to the Draenei being huge jerks, but forgive them, they just had thier world smashed, and to them, the Broken were a sign of corruption).
Nobundo would pray daily to the Light. One day, strangely, his prayer was responded to, but not by the Light at all. He heard a voice on the Wind. Draenei knew about Shamanism mostly from the Orcs (who they were friends with at one time, before they got all Bloodlusty). With time, Nobundo learned the ways of the Shaman. He taught them to other Broken (and in the Draenei community, Shamanism is still considered rather wacky and scary, and some really dislike it, though that isn’t very visible in the game).
With his new found boldness he went back to Shattrath, where Velen, Prophet of the Draenei, saw this event coming (he does that a lot in TBC). Despite the “racism” he faced, he was accepted, and in a relatively short time, Draenei started to have Shamantic insights. These are the Draenei that we play in game.
As the Draenei alligned with the Naaru (beings of pure light), they planned an attack on the housing unit of the former Tempest Keep, the Exodar. Noboundo gave the Raid all the totems and Heroism they needed, because at the end, they managed to break way and take the “ship” to Azeroth, despite the little hiccup caused by Blood Elf sabotaurs.
Nobundo now stands as the highest level Shaman trainer in the World of Warcraft for Alliance Players, and as well, is willing to tell any Alliance-friendly player who wishes about his story from his own prospective.
A more complete version of his story was written by Micky Nelson, and is called Unbroken. I heavily recommend reading it as a supplement to understanding how in depth the story of this game can be. You can, of course, always read more in depth versions of the source for this article from WoWWiki.
I’d also like to note that story’s tag line, “Everything that is, is alive.” is a personal favorite saying, and it really sums up how, if you ever want to engage in eole play with your Shaman, you should proceed. For Shaman, the stones, the stream and the sky all are just as alive as you or I. Honoring them gives you thier power. Drek’thar notes to a Young Thrall in one of the novels that while Warlocks and Mages command powers, Shaman call on the elements. Now in game terms, the Elements aren’t fickle. But remember that, should you try to RP - you don’t command or boss around the elements. You approach as a humble supplicant. They will respond.
Since I’ve talked about the Pappy of all Alliance Shaman, in next Shaman of Note, I’ll discuss the Pappy of all (current) Horde Shaman, Drek’thar. He’s got a possibly cooler backstory, being the teacher of Thrall and the boss we Allies have to take down in Alterac Valley. Stay tuned!